Archive for the 'math' Category

Manicone in a n’i-ce-pace

Monday, March 19th, 2007

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Manicone is a new work by Tim and me (daytar). It is a sketch of a humanoid form in fourdimensional space. It is also a sketch in the sense that we kept the technical realization as simple as possible, i.e. with the application there comes (sofar) no Wii remote or wand, no 3D glasses, no virtual cave like environment etc. – just mouse pointer and sliders.

The modularity of the underlying software jreality however allows in principle for all these extensions (even if Open GL doesn’t have the same transparency capabilities as Tims software viewer). A real 3D immersion in e.g. a cave-like environment with a nice input device may lead to a more direct perceptional access however it is not necessarily allways needed.

An advantage of the simplicity of the application is that it allows for putting Manicone as a Java applet or webstart application on our website (which we will do soon).

Further technical extensions are then a question of the given architectural, technical etc. circumstances. Manicone is a sketch – in any aspect but the work it took to do it.

->10 min. video description of Manicone on youtube

focus and context, part IV: A Physicist Experiments With Cultural Studies

Thursday, March 8th, 2007

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out side in side out

Wednesday, March 7th, 2007
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Le manoir du diable

Monday, March 5th, 2007

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update 22.02.2011: the above image is a mashup of a photoshopped poster for the below referenced film starring at theatre Houdin from an unknown author and some fotoshopped rainbow colors from some astrophysics film.

In 1896 Georges Méliès produced with “Le manoir du diable” the first horror movie in film history. And even more this 2 minute stop-motion special effects film was also the first colour film in film history. The colouring in this film was done by hand on each single image. Colouring black and white films can be seen as a kind of “branding” . It actually took quite a time until it was possible to automatically color films with a -more or less- full color spectrum. This was achieved in 1932 with the Three-strip Technicolor process in the animation “Flowers and Trees”. The first colored feature film in film history was then “Becky Sharp” of 1935 displaying the typical bright technicolor colors.

I was always wondering why films and images of cosmological events like e.g. about the big bang or supernovae look as if they were shot in technicolor, although they were digitally processed.

The reason for this is that the unvisible light spectrum (and the brightness) gets transferred into a visible spectrum via a human interference:
-> Where do those images come from

muttering what matters

Thursday, March 1st, 2007

There are various theories about the origin of languages. Personally I do not believe in things like Monogenesis, but rather think that languages start automatically with communicating basic evolutionary needs and then evolve eventually in abstraction and finetuning.

A good basis to study the origin of languages are animals and their various ways to communicate with their children, mates, friends, rivals etc. and in fact scientists spend years of their life to listen to lets say birds, like pink flamingos.

Another interesting study is to look at human languages and their finetuning. In particular the various forms of mathematics in different populations and their result on mathematical understanding is ethnomathematics. For example the Maya had two kinds of zero’s, namely – loosely speaking – a zero for the begin of a count (in particular they counted days) and a zero for denoting that a timespan doesn’t count – an article on this can be found in this issue of Spektrum der Wissenschaft.

Somewhat interesting is the reverse thing i.e. to speak of language in mathematical terms. E.g. there exist a mathematical structure called “category” (which is defined in the Wikipedia link). Let us assume we have

-a collection of objects, namely sets of words (call them for simplicity languages).
-in addition for any pair language1 and language2 one has a bunch of translators (in mathematical terms a set of morphisms) who translate e.g. language1 into language2
Let us depict this translation with an arrow in the following way:

language1 —translator—> language2

the language and the translators come together with a “repeater” (mathematically an identity morphism), i.e. someone who just translates the same language into the same language and a “composite” that is a translator who replaces two translators, i.e. if fj is a translator from french to japanese and je is a translator from japanese to english (we assume that the two translators can only translate in one direction) then fe would be a composite for fj and je, i.e. someone who does the same job as fj and fe one after the other, namely to translate from french to japanese.

So again one could depict this as:

japanese —je—> english

Now this example is a category if and only if the following is true:

1.)(mathematics: “left and right unit law”): first translate and then repeat is the same as first repeat and then translate is the same as just translate

2.)(mathematics: “associative law”) associativity holds.

cat.png

If the red and the green arrows are the same then “associativity holds” or in other words a translation from english to french would give the same result if we first translate english into german and then translate german into french or if we first translate english into japanese and then to french. If this is true we have an example of a category. If not (as it is usually the case for languages) then not.

focus and context, part III: the simulated and the real parallel

Friday, February 23rd, 2007

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mindsweeping minesweeper

Monday, February 19th, 2007

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image from wikipedia
This is a followup to the last quantum computer post.

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software patents

Friday, February 16th, 2007

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(nice caustics in a used cup)

Unfortunately I couldnt find the article of a german math professor (in I think it was the DMV Mitteilungen) who was decribing a patent trial in which he was an expert. Although in his view the patent in the trial basically described the Gauss-Newton Algorithm it was still issued.

This is one of the reasons, why software patents are absurd. Most parts of a software are simply speaking pure mathematics. So issuing software patents means more or less to try “to patent mathematics” – i.e. patenting a discipline which had been living for centuries on the free exchange of ideas. No mathematician would claim that the use of a published result would be a “theft of intellectual property”, if he/she is cited correctly. Mathematics is precious but free.

Another reason, why patenting software is absurd is that this actually rather obstructs technological progress – e.g. see the example of the patent discussions about the mpeg standard. Software patents are bad for open source projects and likewise for small to midsize companies, who do not have the money to fight for patent rights. And a lot of sofar issued patents are just ridiculous.

For these or similar reasons the german business community patentfrei.de is now also supported by the Open Source Automation Development Lab (OSADL) and the patentverein in their protest against the European Patent Litigation Agreement (EPLA) which is seen as a problem concerning software patents and which will be under investigation on monday by the EU council for competetiveness. Unfortunately the german minister for justice seems to be in favour for the EPLA.

via heise news

->sign the petition against software patents

commercial quantum computers

Thursday, February 15th, 2007

Blochsphere.png

A Blochsphere from Wikipedia. Mathematicians call this often CP^1.

Last Tuesday saw the announcement of D-Wave, which gave a demonstration on their World’s First Commercial Quantum Computer. There will be a second demonstration today at the Telus World of Science in Vancouver, Canada.

The first application of their Orion quantum computing system demo is a pattern matching application applied to searching databases of molecules. The second is a third-party planning/scheduling application for assigning people to seats subject to constraints. However it is designed to solve the two dimensional Ising model in a magnetic field.

->more on the demo announcement website by Geordie Rose the CTO of D-wave.

->some technical papers for interested folks

For the readers convinience Scott Aaronson of Shtetl-Optimized also hands out
“The Orion Quantum Computer Anti-Hype FAQ”.

misbehaving pendulum

Tuesday, February 13th, 2007

Sometimes computer experiments do not turn out as expected: The above applet was ment to be a discrete double pendulum. At least I got the chaotic part in the chaotic motion right. The real thing will be posted, when it actually works…