Archive for the 'art and design' Category

Tuning-in

Thursday, February 1st, 2007

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Important things need to be repeated. So this is the first repetition of the announcement of the 2010 initiative, an initiative for raising the awareness for the climate change in the architecture/engineering and design community. As of today the organizers say:

First, a big thank you to everyone who has registered – you are making this an amazing event! As you can see below, people, schools, firms, companies and organizations from all over the world will be tuning in on February 20! This is no small thing, since Noon to 3:30pm EST is very late or very early in many of these countries.

Unfortunately the european response has not been so overwhelming yet, in particular if I look under the letter’s F and G on the participants list then I see for France that the University of Nantes registered and a brave student from the University of Paris (super!) – that is at least something. I was also amazed to see Ghana and even New Zealand on the list! However, as one can see, the german contribution to the climate initiative has been sofar autotally unconvincingin every respect!

finding the right proportions

Monday, January 29th, 2007

Duchenne.jpgMécanisme de la Physionomie Humaine by Guillaume Duchenne from wikipedia

The face of a human (lets include the ears) is the part of a human body which is usually adressed first as an interface to the human mind and body behind it. And most often it stays the main interface to be used by other humans (and animals). After a first contact people may shake hands a.s.o. but still the face is usually the starting point for facing each other and together with subtle gestures it can give way to a very fast judgements about the personality of people.

So it is no wonder that a portrait of a person almost always includes the face. Faces usually move and the movement is very important in the perception of a face. However in a portrait painting or a portrait fotograph there is no movement and – still – portraits describe the person behind the face – at least to a certain extend. It is also a wellknown rumour (I couldnt find a study on it) that a drawing reflects the painter to a certain extend, like e.g. fat artists apparently tend to draw persons more solid then thin artists a.s.o.

So it is no wonder that people try to find laws, for e.g. when a (still) face looks attracting to others and when not. Facial expressions (see above image) play a significant role (see also this old randform post). But also cultural things etc. are important. But still – if we assume to have eliminated all these factors as best as possible (by e.g. comparing bold black and white faces of the same age group looking emotionless) – then is there still a link between the appearance of a face and the interpretation of the human character behind the face? How stable is this interpretation, like e.g. when the face was distorted by violence or an accident? How much does the physical distortion parallel the psychological?

All these studies are of course especially interesting when it comes to constructing artificial faces, like in virtual spaces or for humanoid robots (e.g. here) (see also this old randform post).

Similar questions were also studied in a nice future face exhibition at the science museum in London organized by the Wellcome Trust.

An analytical method is to start with proportions, where there are some prominent old works, like Leonardo’s or Duerer’s studies, leading last not least to e.g. studies in artificial intelligence which for example link “beautiful” proportions to the low complexity of the corresponding encoded information.

These questions are a bit related to the question of how interfaces are related to processes of computing, also if one doesnt just think of robots. It concerns also questions of Human Computer Interactions as we saw above and finally Human Computer Human Interactions, which were thematized e.g. in our work seidesein.

update June 14th, 2017: according to nytimes (original article) researchers from caltech have apparently found the way how macaque monkeys encode images of faces in their brain. The article describes that the patterns of how 200 brain cells were firing could be translated into deviations form a “standard face” along certain axes, which span 50 dimensions, from the nytimes:

“The tuning of each face cell is to a combination of facial dimensions, a holistic system that explains why when someone shaves off his mustache, his friends may not notice for a while. Some 50 such dimensions are required to identify a face, the Caltech team reports.

These dimensions create a mental “face space” in which an infinite number of faces can be recognized. There is probably an average face, or something like it, at the origin, and the brain measures the deviation from this base.

A newly encountered face might lie five units away from the average face in one dimension, seven units in another, and so forth. Each face cell reads the combined vector of about six of these dimensions. The signals from 200 face cells altogether serve to uniquely identify a face.”

If I haven’t overseen something the article though doesn’t say, how or whether that “standard face” is connected to “simple face dimensions”, i.e. “easy to compute facial features” as mentioned above. By very briefly browsing/ diagonally reading in the original article I understand that the researchers pinpointed 400 facial features, 200 for shape and 200 for appearances and then looked in which directions those move for a set of faces, then extracted those “move directions” via a PCA and then noticed that specific cells first reacted mostly only to 6 dimensions and secondly that the firing rate varied, which apparently allowed to encode specific faces in a linear fashion in this 50 dimensional space. I couldn’t find out in this few minutes reading whether the authors give any indication on how e.g. the “shape points” (figure 1a in the image panel) move when moving along one of the 25 shape dimensions, i.e. in particular wether some kind of Kolmogorov complexity features could be extracted (as it seems to be done here) or not.

It is also unclear to me what these new findings mean for the “toilet paper wasting generation” in China.

By the way in this context I would like to link to our art work CloneGiz.

supinfocomsoup

Wednesday, January 24th, 2007

supinfocomsoup.jpg

Ah, supinfocom student short“. A very poetic short video in which students are showing what they have learned at supinfocom.
-> youtube link
-> daytars interactive alphabetsoup

via ehrensenf.

monoface

Tuesday, January 9th, 2007

monologoo450.jpg

screenshot of monoface, mono‘s happy new year flash greeting card (slightly modified in order to make it more look like me..:)).

via cuartoderecha.

Tha application monoface mixes up face parts of people from mono. The application is reminicent to a popular game on paper, where various people have to draw body parts in order to design a complete creature.

cloneGiz (daytar 3/2004) also “mixes parts of faces”. It has a mathematical “selection layer”, means you do not select by picking with your mouse as in monoface but you have to write a formula, which produces the outcome.

The main idea of cloneGiz was not to mix funny faces (although you can do this) but to ask the question of how one can controll the final product (the mixed face) by changing the mathematical formula. It links the mathematical language to a visual “representation”. This project was also made in order to illustrate an ongoing project of linking “objects” to “mathematical code” (sofar via the string rewriter jSymbol).

How the physical existence of an aesthetic object vaporizes into an inmaterial play of forces

Monday, January 1st, 2007

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howthephysichal 2.jpg


“How the physical existence of an aesthetic object vaporizes into an inmaterial play of forces” by Jacob Dahlgren
size: 870×465 cm, plastic mirrors, wood and paint
Liljevalchs Konsthall, Stockholm 2001

(the link to Jacob Dahlgren is via VVORK)

recycling

Saturday, December 30th, 2006

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this image is creative commons.

Due to diminishing ressources recycling will get more and more important. Germany’s system of collecting waste, which includes the well-known “Gruener Punkt” is in principle a step in the right direction, however it could be improved if there would be an overall paradigm change in western waste societies to look at waste as something which could be creatively turned into something useful rather than leaving it as dead trash.

But to communicate this is not easy.

Art is – among others – used to make people to look at things in a different way. Besides e.g. Duchamps famous ready mades and other art museum works I think e.g. also some Folk art could be seen as an avantgarde of eco-art — and not just only because of its property of recycling “waste” materials. It is also its particular view onto the involved materials and subjects which is important.

Something like over 20 years ago there was a big story in the german magazine stern (I think it was stern, I can’t find the article right now) about Franz Gsellmanns Weltmaschine, which spured my interest in this art form and especially in what raw vision called visionary environments including the already mentioned Weltmaschine or e.g. Nek Chand – Figures from the Rock Garden, Chandigarh; the famous Palais Ideal or the Californian Watts Towers. (Raw Vision doesn’t list sofar Grandma Prisbrey’s Bottle Village located in Simi Valley, California. May be because it got severely damaged in the last earth quake)

Anyways, California and especially Southern California has may be a special interest in recycling waste for geological reasons. May be it is because Southern California’s San Gabriel Mountains are recycling themselves, or in other words the mountains “in their state of tectonic youth, are rising as rapidly as any range on earth… Shedding, spalling, self-destructing, they are disintegrating at a rate that is also among the fastest in the world.” according to John McPhee’s essay “Los Angeles Against the Mountains” in his book “The control of nature” . The architectural implications of that are indicated in this nice review on bldg blog.

I know it is exagerated to call California just by the above examples a hotspot for ecological and environmental influenced art. On the other hand: how many examples would one need so that it would become an arthistorical fact ? (see also hypothesis development)

So lets give one more (and more recent..:)) example of an (architectural) eco-art project in Southern California (which funnily wouldn’t be called art brut..:), namely: The recycling and demolition of the Wurms Building by Jason Middlebrook at Riverside Historic Downtown Main Street Mall.

From Jason Middlebrooks Statement:

“Over the course of a two week period I will gut the Wurms building of all it’s raw and reusable materials. Each day demolition and incisions will occur and material will be removed which will than be designed and built into furniture. During the two week process the furniture and objects will be displayed on the site. My goal is to save and reuse as much of the building as possible. I will approach the building in a radical matter, cutting, exposing and dividing. The name of the project, LIVE BUILDING will be cut in gigantic letters into the parking lot side. The end objective is to reduce the amount of debris that will eventually go into a land fill. The usable parts of the building create new objects that contribute to people’s lives.”

From Pat O’brians press enterprise report reflecting the opinion of authorities:

The notion of the Culver Center was to bring interesting, provocative, challenging arts, performance, theater, music to Riverside,” said Jonathan Green, director of UCR/CMP. “Rather than just bulldoze the building, we’re using this an opportunity to show that artists can be involved in a range of projects, not just hangings on the wall.

hopefully f.wishent tree

Friday, December 29th, 2006

wishingtree.jpg

The Java applet f.wish by boredom research (see also the interview on furtherfield)- is a graphical reinterpretation of the Lam Tsuen Wishing Trees on folly.

At f.wish you can hang your personal and public wishes (e.g. for next year) onto a tree and read those of others (see above).

f.wish has a nice spongy letter-from-spring-gravity simulation (with the partial use of the traer.physics library for processing). Sean Carroll of the physics blog cosmic variance was just discussing physics and in particular gravity in games like this (partially physically uncorrect) game but also a Ninja game and the book “physics of the buffyverse” (seems to be similar in intention to this book) were topics in his post.

Another gravity game has a possibility to change directions while flying but no walls and thus you may get lost in space easily. And there is a dial which shows you how far you are lost.

oriental webdesign

Thursday, December 21st, 2006

moireRandMuster.jpg

Yes – I have a weakness for oriental architecture (see also this old randform post) and I admit – our website design is depite the 70’s wallpaper hanging from above rather a pure adaptation of this gorgeous site about the topkapi palace! Although this topkapi palace main page is lowbandwidth/cellular-phone-unfriendly programmed in flash – the music on the site should sound enough inviting for everybody to take a trip to Istanbul into serious consideration.*

* (don’t forget to bring something to drink with you if you plan a long visit at the palace, there are various temperatures in Istanbul)

Oriental architecture is influenced by Islam (like e.g. the calligraphy at the Taj Mahal)- a religion which has been lately under fierce discussion in the western world. Those who do not know so much about the Islam may get a better access to it by looking at Islamic influenced art: Universes in Universe– Art from Islamic influenced countries and regions, a project in collaboration with the Institute for Foreign Cultural Relations, Germany.

at

Thursday, December 14th, 2006
at.png

The at sign (or commertial at) is nowadays mostly known for its use in e-mail addresses. (more…)

CIANT experiments

Friday, December 8th, 2006

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image from CIANT’s project ETUDE

Just an announcement: The International Centre for Art and New Technologies CIANT in Prague is announcing a lecture about Vilem Flusser. Albeit if Prague is rather close to Berlin (in fact I know someone from Berlin who is going to school there!) I am not sure if I find enough time to attend this very interesting lecture, since I have an upcoming really heavy work load in the outside-media-art world.

But at this place it is very worthwhile to also have a look at the projects, which are presented on the site like e.g. D.A.N.C.E, ETUDE, the transISTor classes or the former project ALTERNE (Alternative Realities in Networked Environments):

Unlike traditional virtual reality that constructs visually realistic synthetic worlds the ALTERNE platform supports artistic exploration of such complex concepts as causality, alternative laws of physics or alternative forms of life.