Archive for June, 2006
Monday, June 19th, 2006
This is a follow-up to our holodust post.
“iRomance-Die Romantik der Zukunft” (Romance of the future)– is a 6 min. funny comedy by Jan-M. Studt mixing the aesthetics of 2001 and star wars with the typical aesthetics of commercials. Unfortunately only in german, but may be the mimics and gestures are enough to understand the film…
Via the blog of Tim Bruysten, also featured on hackermovies.com (both links in german)
posted by nad | 3d, art and design, communication, perception | No Comments »
Sunday, June 18th, 2006
to the day one month ago the world’s first truly open source short movie made its online appearance. Since then a vivid discussion about “what is it all about” emerged (see e.g. here (german)). As for end of May they counted half a million downloads. The project was realized almost etirely by using open source software (most prominently blender for modeling) and sponsored and hosted by the Netherlands Media Art Institute. (complete credits here)
posted by timh | 3d, animation, communication | 1 Comment »
Saturday, June 17th, 2006
but popping ball lightning (or at least ball lightning like plasma clouds). These are generated by an underwater discharge of a lousy 60 Ampere (so not for pocket use). Experiment (and image) are from Max-Plack-Institute für Plasmaphysik (german). An englisch translation is available at physorg.com.
posted by timh | 3d, physics, visualization | 2 Comments »
Friday, June 16th, 2006
the world’s most expensive toy car track is probably the a scientific experiment for
magnetically leviated transport systems.
As you can read
here the cars are actually hoovering by means of high temperature superconductors (like the little piece shown on the left (image from
here)).
Just the sentence “The model can be used [for] a fast transportation system to students and adults.” seems mysterious to me – what about chimney sweeps, locomotive drivers, and other minorities?
posted by timh | physics, Uncategorized | No Comments »
Thursday, June 15th, 2006
we get hyperselfreferential to improve our google ranking :).
I.e. this is a follow up to the two posts “Journées Informatique et Géométrie” 2006 and to 3 from 2 (dimensions of course).— Or to put it differently: I couldn’t resist to try out the software mentioned in 3 from 2 (dimensions of course). As a matter of fact the software works brilliantly on minimalistic math buildings. In particular it turned the image of the Nautibus building on the Campus in Lyon in to a Potyomkin– Nautibus. Next time I try Roermond-Ecke-Schönhauser
(“corner of Roermond and Schoenhauser Strasse”).
Unfortunately the jReality filereader (I have nothing to do with this bear!) has sofar no VRML2.0 parser, so I had to use Xj3D, whose navigation is mildly speaking “uncomfortable”. Stay tuned for the parser and in particular for the upcoming jReality release!
posted by nad | 3d, animation, architecture, art and design, math, software | 4 Comments »
Wednesday, June 14th, 2006
At Carnegie Mellon the group around Alexei Efros developed a technique to reconstruct 3d data from a single outdoor 2d image. With impressive results.
(via slashdot)
posted by timh | 3d, math, perception, software | No Comments »
Wednesday, June 14th, 2006
today 184 years ago Charles Babbage proposed his difference engine to the Royal astronomic society. (more…)
posted by timh | math | No Comments »
Wednesday, June 14th, 2006
Due to recent discussions about pong the randformblog reader may know already about the exhibition pong.mythos and his curator Andreas Lange (see left image on the left, together with manager Dr. Klaus Spieler). However Andreas Lange’s main work (in fact he majored in religious studies) is the (more…)
posted by nad | berlin, communication, games | No Comments »
Tuesday, June 13th, 2006
Roberto Cuoghi, Untitled 2004
Last monday the 4. Berlin Biennale for Contemporary Art under the title: “Von Mäusen und Menschen” (Of Mice and Men) closed its doors. The biennale is one of Berlins important regular modern art events.
From the press kit for the exhibition:
“Of Mice and Men” looks at life as a series of traumas and at art as an enigma that capture moments of disorientation and states of uncertainty and fragility. Anxiety and paranoia, a
impenetrable obscurity and a looming sense of suspension are some of the recurring atmospheres in the show.
(more…)
posted by nad | art and design, berlin, perception | 2 Comments »